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Checking GUI objects

  Checking GUI objects When working with an application, you can determine whether it is functioning properly according to the behavior of GUI objects. If a GUI object does not respond to input as expected, a defect probably exists somewhere in application’s code. You check GUI objects by GUI checkpoints. A GUI checkpointexamines the behavior of an object’s properties.
To create GUI checkpoint for a single object, you first point to your application. If you click the object, a checklist with the default checks for the object is inserted into your test script. A checklist containsinformation about the GUI object and the selected properties to check.
Checking a single property
In order to check a single property of one particular object, you need to create the checkpoint for a single object as follows.
•Go to CREATE>GUI CHECKOINTS>FOR SINGLE PROPERTY
On selecting this option, it prompts you to select the object for which the checkpoint has to be created. Select the required object. It will then display the check property dialog box.
Select the required property, on which the object has to be checked, by selecting a value from property. Win runner will automatically assigns the default value to that function.
Checking a single object
If you want to create checkpoints for multiple properties of a single object, then checkpoint for single object is used. The checkpoint can be created as follows:
•Go to CREATE>GUI CHECKOINTS>FOR SINGLE OBJECT/WINDOW.
Checking for multiple objects
The checkpoints for multiple objects can also be created. This is used to check the property of various objects. To create checkpoints for multiple objects, select “for multiple object”.
•Go to CREATE>GUI CHECKOINTS>FOR MULTIPLE OBJECTS.

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