Explains

BioWare Explains Why They Didn’t Use Unreal Engine 4 in Mass Effect Legendary Edition

Mass Effect Legendary Edition will launch on May 14th, as confirmed today by Electronic Arts. We also learned that this will not be a full remake, and BioWare consciously opted not to upgrade to Unreal Engine 4 technology, as that would have required remaking entire systems (such as dialogue trees). Speaking to IGN, Director Mac …

BioWare Explains Why They Didn’t Use Unreal Engine 4 in Mass Effect Legendary Edition Read More »

Microsoft Lays Out App Store Principles in a Jab to Apple, Explains Why Xbox Is Different

You might recall that Microsoft supported Epic Games’ struggle against Apple on the whole app store issue. More specifically, when Apple threatened to cut off access to the Apple SDK to all Unreal Engine developers, Microsoft filed a statement in support of the plaintiff Epic Games. Yesterday, Microsoft went a step further and laid out …

Microsoft Lays Out App Store Principles in a Jab to Apple, Explains Why Xbox Is Different Read More »

Watch Dogs Legion Director Explains How the Game Has Been Refined Since Its Delay

Watch Dogs Legion, the third installment in the hacking themed open world game by Ubisoft, was among the slew of titles that got delayed following the disappointing release of Ghost Recon Breakpoint in late 2019. The publisher wished for every upcoming title to have more distinguishing features, not to mention more polish, in order to …

Watch Dogs Legion Director Explains How the Game Has Been Refined Since Its Delay Read More »

Quantum Error Dev Explains How PS5’s DualSense and Tempest Will Be Used in the Game

Quantum Error is a PlayStation exclusive game in development at independent studio TeamKill Media. Due for release on both PlayStation 4 and PlayStation 5, the horror game where you play as firefighters responding will definitely look and play at its best on Sony’s upcoming next-generation console. In a new interview published on the latest Official …

Quantum Error Dev Explains How PS5’s DualSense and Tempest Will Be Used in the Game Read More »

Tim Sweeney Explains Exactly Why the PS5’s SSD and I/O Architecture Is Way More Efficient Than PC’s

This past week, Epic managed to catch all the attention as we discussed in our brand new gaming podcast. They waved the first million in royalties for all Unreal Engine developers; they released the free Epic Online Services cross-platform SDK; and, most importantly, they gave us the very first taste of next-gen visuals with the …

Tim Sweeney Explains Exactly Why the PS5’s SSD and I/O Architecture Is Way More Efficient Than PC’s Read More »

Humankind Explains How Players Will Create Their Own Unique Cultures in a New Video

One of the main hooks of Sega and Amplitude Studios’ upcoming 4X strategy game Humankind is that players will be able to craft their own unique civilization by combining a number of different cultures. An interesting concept, to be sure, but it hasn’t really been explained how it will work. Well, the latest Humankind featurette …

Humankind Explains How Players Will Create Their Own Unique Cultures in a New Video Read More »

Hidetaka Miyazaki Says Bloodborne Is Still His Favorite Game, Explains Its Influences

Bloodborne remains to this day one of the most remarkable games released in this console generation. The PlayStation 4 exclusive developed by FROM Software married the Souls gameplay formula with a unique dark horror setting. In an interview with Gamespot Brazil during the BGS 2019 convention, creator Hidetaka Miyazaki said Bloodborne is still his favorite …

Hidetaka Miyazaki Says Bloodborne Is Still His Favorite Game, Explains Its Influences Read More »

NVIDIA Details New DLSS Technique in Control, Explains How DLSS Can Further Improve in the Future

NVIDIA DLSS, the Deep Learning Super-Sampling technology powered by the Tensor Cores of the GeForce RTX GPUs, has improved a lot over time. It didn’t have the greatest start when it first landed, mostly due to the blurring introduced in the initial implementation. That has improved since and the latest incarnation of DLSS, featured in …

NVIDIA Details New DLSS Technique in Control, Explains How DLSS Can Further Improve in the Future Read More »

Death Stranding Debuts New Gameplay and Characters, Finally Explains Those Freaky Babies

Death Stranding is finally hitting shelves in a just little under three months (yes, really), and yet, a lot of specifics about how the game will actually play remain a mystery. That’s not necessarily unusual for a Kojima production, but still, it would be nice to have a little more information before we plunk our …

Death Stranding Debuts New Gameplay and Characters, Finally Explains Those Freaky Babies Read More »

DARQ Developer Explains Why He Turned Down the Proposal to go Epic Games Store Exclusive

DARQ, launched earlier this week on Steam, is quite the unique game. It’s a psychological horror side-scrolling game with puzzle and stealth elements, featuring sound design by Bjørn Jacobsen, whom you may have already heard in games like EVE Online, Gwent, and HITMAN. While it’s early days still, the reception has been great so far. …

DARQ Developer Explains Why He Turned Down the Proposal to go Epic Games Store Exclusive Read More »