Take-Two CEO Says Studios Should Always Wait for Perfection if Possible, Likely Referring to Cyberpunk 2077 Controversy
Take-Two Interactive CEO Strauss Zelnick has said that developers should always wait for perfection if possible, instead of releasing a game too early. During the publisher’s most recent earnings call with investors, the CEO was asked about the current pace of AAA game development and sustainability with the recent controversy surrounding CD Projekt Red’s Cyberpunk …