Bethesda Game Studios is recruiting a Server Engineer for an unannounced game. The job opening was posted two days ago on the GameJobs website and it’s for Bethesda Game Studios Austin, the studio previously known as BattleCry.
Founded in 2012 as a subsidiary of Bethesda, BattleCry Studios focused on developing online games from the beginning with their eponymous free-to-play action title BattleCry. However, Bethesda already had concerns about that project in late 2015, and BattleCry was eventually axed while the studio got fully incorporated as Bethesda Game Studios Austin in March 2018.
The listing specifically mentions an unannounced game and that rules out existing projects like the support of Fallout 76 (which BGS Austin famously worked on to make the Creation Engine compatible with multiplayer) or even online modes for the upcoming announced titles Starfield and The Elder Scrolls VI, which are supposedly single-player only anyway. After all, Bethesda Game Studios Director and Executive Producer Todd Howard did say Fallout 76 wasn’t necessarily a one-off experiment.
There’s at least one other BGS project in the works, then, though we’re given no inkling as to what that might be in the job description.
Bethesda Game Studios is seeking a qualified Server Engineer to help create and improve systems for an unannounced title. Come join our experienced team of developers who have a legacy of creating AAA games. This is a terrific opportunity to work with some of the best people in the games industry.
The successful candidate will have expert knowledge of and experience in the design, implementation and continuing support of large-scale client/server applications using primarily C++.
- Works with other engineers to architect and refine game systems (client-server networking optimization, integration with backend services, data authority management, game persistence, etc.)
- Works with designers, artists and other personnel involved in the development of products as required
- Test and refine code and systems throughout the development cycle of the project
- Writes clear, maintainable, portable code
- Accurately estimates their schedules and delivers high quality work products to that schedule
- Bachelor’s degree in Computer Science, or equivalent experience
- Excellent C++ knowledge
- 5+ years professional software development experience writing client-server and/or peer-to-peer game applications
- Experience with multithreaded programming
- Expertise with network programming and optimization
- Excellent analytical and mathematical skills
- Strong interpersonal skills and problem-solving ability
- A passion for gaming and a working knowledge of products
- Experience with testing frameworks
- Experience optimizing code for memory and CPU utilization
- Strong familiarity with Bethesda Game Studios games
Meanwhile, Bethesda Game Studios might be gearing towards a Starfield release later this year, according to some rumors, though that’s still uncertain due to the pandemic’s impact on game development. We should know whether Starfield will make it at E3 2021, scheduled between June 12th and 15th, with Bethesda owner Microsoft as one of the main publishers confirmed for the showcase.